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Surabhi 2000 Kannada Software 52



 


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, 685 (2004), doi:10.1016/j.asr.2004.03.016. Dilip, M.V. - Ed. (2004). Creative Coding through Computer Games for the Development of Numeracy. Bangalore: Centre for Development of Advanced Computing, Indian Institute of Science, Bangalore. D.K. Govindaraj, D. C. Mishra, A. D. A. Krishna, D. M. K. Manjunath, D. Sarma, R. C. Radhakrishna and R. S. Purushothaman, 'Hypermedia Based Tutoring System for Learning Vietnamese: Experiments and Comparison with Traditional Methods', International Journal of Human-Computer Studies, Volume 60, pp. 415–431, 2004, doi:10.1016/j.ijhucs.2004.07.004. Rahman, S. and O. Akashe, 'The Potential of Using Motion as a Means of Affective Learning in the Domain of Math and Science', Journal of Interactive Learning Technologies, Volume 9, pp. 99–107, 2003, doi:10.1007/s10339-003-0111-6. D.K. Govindaraj and A. D. A. Krishna, 'Design and Implementation of a Hypermedia Based Language Tutoring System for Learning Vietnamese', Journal of Asian Engineering Education, Volume 1, pp. 10–14, 2003, doi:10.1080/19358003007501066. D.K. Govindaraj, D. C. Mishra, R. C. Radhakrishna, R. S. Purushothaman and R. S. Thapar, 'Hypermedia Based Learning for Persons with Low Literacy Skills', Journal of Interactive Learning Technologies, Volume 7, pp. 11–27, 2001, doi:10.1080/19358001005197757. Govindaraj, D.K., D.C. Mishra, R.C. Radhakrishna, R.S. Purushothaman and R.S. Thapar, 'Interactive Learning Using Hypermedia and Java', Journal of Interactive Learning Technologies, Volume 6, pp. 1–21, 2001, doi:10.1080/1935800100506200. Rahman, S., D.C. Mishra, D.K. Govindar

 

 

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Surabhi 2000 Kannada Software 52

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